Texture baking a mesh to produce a Normal map is usually a 'like-for-like' process in that structural data from a high-resolution mesh is rendered down to an image mapped to a low-resolution facsimile. which buttons are pressed, when and where. A basic understanding of Blender is useful but not specifically necessary to get the most from the below.ĭesign note: the 'Texture Bake' process is much the same in principle as for Blender 2.49 or using Cycles Render although it differs somewhat in process. The following tutorial discusses this process, of using 'Blender Render' and the 'Texture Bake' sub-system to generate a Normal map from a high-resolution mesh.